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Featuring Science Fiction, Urban Fantasy, Romance and more!

Tag: Jaxon Reed

Time’s Thief

Time’s Thief Book 7 in the Star League Assassins series.   Jorge Campo is known in the press as the Time Thief. After working on a special drive for Republican Shipworks, Jorge stole a small personal unit that allowed him to slip into a sort of hyper drive. Upon his retirement, he went on a crime spree before getting caught by AOJ Director Wilcox. But Jorge escaped capture in the […]

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Apocalypse Code

Apocalypse Code Star League Assassins Book 6.   Nothing has worked to bring the lost quadrant of Euripides back into the League’s fold. In desperation, the bot known as Lead Tetrarch Jade Thrall calls for an Apocalypse Code, directing all available SSI personnel to attack the planet’s infrastructure. The newest tool in the assassins’ arsenal are specialized bots known as H-LADs, nicknamed Hollow Lads for their ephemeral nature. With Agent […]

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Carpathian’s Shard

Carpathian’s Shard Steam & Aether Book 4.   Deep in the heart of the Carpathian Mountains, Solomon’s Compass points toward a very specific shard. Rip’s team recovered the gem known as Solomon’s Compass, which points toward aether crystals and their shards in a special rhythm synced to Halley’s Comet. This time, the stone points resolutely toward a unique cave system in the Carpathians, guiding the Steel Comet, Ripley and the […]

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Dark Waters Inn Mysteries: Books 1-5

Dark Waters Inn Mysteries: Books 1-5 A hurricane, a badge, an inn that never falls into disrepair . . .    In 1900 a massive hurricane wiped out Galveston, killing thousands and leveling the island. One building survived, the Dark Waters Inn. The proprietress made a deal with the angel who watches over Texas. Over the years the island rebuilt. But Dark Waters remains untouched, haunted by a ghost whose […]

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Steam & Aether Books 1-3

Steam & Aether Books 1-3 1400+ pages of award-winning steampunk science fiction!   When Sergeant Ripley Coulter gets pulled from the dominant online war zone into an alternate reality, he finds himself in a world of primitive technology with vacuum tubes, steam engines and airships. Here, London is Ethinium, England is Umbria and Coulter is the only person with an implanted neural gaming chip. He joins the Royal Venture Society, […]

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Solomon’s Compass

Solomon’s Compass The Austro-Hungarian crown has lost a jewel . . .    The Templars found Solomon’s Compass during excavations in the Middle East and brought it to Europe. After centuries in possession of the Holy Roman Empire, Austria loaned it to Bavaria as a wartime reward. Now the emperor wants the mysterious gem back, and his agent hires Rip’s team to retrieve it. There’s only one problem. Bavaria is […]

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Woodsman Rising

Woodsman Rising ParaDiv Ops Book 2.   Gideon Joiner has been given a second chance at life. Now he serves the trees, learning secrets from the oldest one of them all. As their agent, he returns to the Eos and the team of Space Marines he was forced to leave behind. Here, naiads have assembled the largest gathering of spirits in millennia. Crystal Keller and others have only one chance […]

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A Bite for Dinner

A Bite for Dinner A paranormal cozy mystery.   Cord Dupree is just a young highway patrolman until he pulls over a werewolf one night. Then a retiring Texas Ranger hands him a century old silver badge. Now he can see a ghost, another Ranger who works the paranormal shift. Macey Davenport’s grandma died and she missed the funeral. But she’s given a dog named Bogey and the keys to […]

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Digital Death

Digital Death The Republic’s AI controls a clone on one planet. The League controls a bot on another . . .    Jade Thrall is the League’s Tetrarch but she holds a secret even she does not realize. She is a highly advanced droid, formerly known as Miriam. Few military assets are available to Jade in her effort to wrest back League planets lost during the war. But one potent […]

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Mons’ Angels

Mons’ Angels Steam & Aether Book 2.   Someone is opening doors to Earth . . . Darhaven toils deep in the vaults to crack the code for sending an army to Rip’s world. But their subjects always appear in NeuralNet, leading to much confusion on both sides. When Darhaven moves work to a tabulator under Calais, odd things begin to happen in the past on Rip’s world. As the […]

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